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It’s an interesting story, especially if you’ve followed along with Sokal’s past work. The villains even try brainwashing their leader into embracing industrialization and capitalism (I never said the game was subtle). The themes shift focus entirely to a story about the struggle of keeping old cultures alive in an increasingly modern world, with the youkols targets of racist ignorance and scapegoating for simply wanting to continue with their simple way of life. Syberia 3’s story still has all of Sokal’s usual calling cards, even down to some problematic elements (a bit of a white savior thing with Kate and the youkols being cartoonish stereotypes). Also, it’s hinted that said militia might control a giant squid. Kate must escape her old life chasing after her and help her new friends escape the xenophobic forces of the militia.
![syberia 3 game play syberia 3 game play](https://guides.gamepressure.com/syberia_3/gfx/word/437480982.jpg)
She soon finds some sort of militia is trying to stop the youkols from finishing their sacred snow ostrich migration, and Kate herself is surprised to find a detective from New York after her (the same one from Syberia II).
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It doesn’t take long for Kate to realize things are very wrong, however, as the doctors interrogate Kate and seem to be doing something strange to a fellow youkol sharing her room. At game’s start, Kate Walker finds herself resting in a hospital, rescued from death by the Youkol tribe that were responsible for all the mammoth shenanigans in the other games. This lead to a lot of instant loss moments before all the patching went through.īut if you can move past all that, Syberia 3 is quite a good follow up to the previous saga. On top of all that, you can no longer save manually, only autosave on one file each for every game played on your copy. The problem can be overcome by restarting the game with lower graphical settings, but it remains a nuisance. Areas with a lot of NPCs, mainly the amusement park and the tunnel, have a habit of getting stuck between in-game graphics cutscenes and gameplay in a sort of fax-freeze. The graphics generally look beautiful, even on low settings (screenshots used are from medium settings), but character facial animations have an uncanny valley look to them the more you can see their mouths, where teeth textures are poorer than the rest of the face and the inner mouth is just a black void. Kate has a habit of getting stuck on objects and walls, probably why the old walking controls are still usable in point and click mode. All of the game’s most major issues stem from the development cycle it went through, with a complete engine change to Unity with a staff that either seem inexperienced with the technology or not given enough time to work with it properly and fine tune some physics issues. Honestly, it may be the weakest overall of all three games, though not by as much as you’d expect from how its launch went. Syberia 3 did not put its best foot forward. Worse yet, the game ends with a cliffhanger, despite being in development hell with confused priorities for so long, making the likelihood of a Syberia 4 all but nil. Unfortunately, it was too little, too late with many, and the games review scores were average to disastrous. Thankfully, the game has gotten a point and click control scheme patched in, and it basically remakes the entire game into something playable. However, because of the game’s graphical requirements, actually playing the game with those controls was near impossible due to input lag.
#Syberia 3 game play Pc#
The controls on the PC version seemed built with a game pad in mind, with more complicated camera angles to get through. The game was toyed with in the concept stage for over a decade, and when we finally get it, with Sokal hired back for writing, the initial version was fundamentally broken. There are few games out there that have gotten releases as bad as Syberia 3‘s.